I ran the Chevauchee campaign from Supplement 1, this include a map game that sets up the battle.
Tonight, the English (commanded by Jonathan and Terry) landed and started their raid, but early on rolled an epidemic special event, which has the effect of weakening their army every turn. Therefore they were compelled to force a battle early in the game before attrition wore their force down. They were able to contact one of the French armies, but fortunately for the French, they were able to force march their second army onto the same location, thereby forcing a battle between the full combined armies of both sides. The smaller French army arrived exhausted after their forced march.
I had the players set up a flanked battlefield, with the English deployed in the northeast anchored on a central hill position, and the French small force entering from the west and the larger, fresh French army entering from the south.
The starting positions on the west flank
The French started their advance from the south side
And from the east edge, a bit more cautiously
I think everyone enjoyed the game overall. A few observations of interest:
- everyone liked the way the map metagame influenced the battle, in this case both positionally (by feeding back from the map movement to deployment) and by forcing the battle to happen when it did.
- Game play rewards historically sound tactics. The bows were vulnerable without stakes. The French knights were uncontrollable, but their impetuous nature also allowed them to complete charges that would not have been possible for non-impetuous knights.