I just finished a 1/72 Spartan army for DBA or HOTT. I could not resist the well-sculpted Caesar models, and I have always had a soft spot for hoplite armies, and Sparta in particular. I used some VeniVidiVice shield transfers and a couple of special additions for HOTT elements and away we go:
All elements arrayed
The army includes the following elements:
Psiloi (DBA) or shooters (HOTT) by Zvezda
Single base of auxilia (DBA) or warband (HOTT) (i.e. light hoplites)
Up to 10 elements of ubiquitous spear
Hoo-haa! The hero Leonidas in the background...
Leonidas (HOTT hero), standing and gesticulating in defiance of the gods and anyone else who wants to have a go. The columns are wooden dowel pegs from Ikea.
The "evil flying pony" (HOTT flyer), my daughters were hoping this guy would end up in pink..
The obligatory, ill-tempered, Lacedaemonian Cyclops (HOTT behemoth)
Our strategos (Spear General)
Next up: I dunno. I might tackle my 15mm Achaemenids, or perhaps work on ECW a bit.
Over the 10 days I completed my first regiment of 28mm ECW infantry by Warlord. I really enjoyed this, these were excellent models, very crisp detail.
This was most of a box I received in trade, there are 2x 12 musketeers and 1 x 15 pike with command. There are a limited number of poses on the sprues, but the diversity of hats and bit of variation in colour goes a long way.
I especially like the commander with two pistols blazing I wasn't sure which regiment (or even which side) to go with, for the most part they were very similar. Red was worn by both sides, although it was the colour that defined the New Model Army.
Today Mark and I tried a game of DBN using my 1/72 stuff. I ran a scenario for the battle of Vimiero, Nosey's first victory in the Peninsular. Mark played the British and I took the French
Mark, wondering what to do next.
The scenario favours the British, there were roughly equal forces and Nosey had good defensive terrain, Junot tried a right hook flanking manouever and the objective (Vimiero) is on the left.
I advance the right to draw off as many rost-boeufs as possible, then moved the left flank strike force forward in two assault columns of regulars and converged grenadiers with artillery support.
The left flank advance on Vimiero
The right flank advances to draw the British away from the main attack, in the background can be seen Mark's cup of hot coffee. It was 26C today. Mark is from Newfoundland. The only other Newfie I know this well also drinks hot coffee on hot days (my dad).
The French assault columns close in on the rostis. As fate would have it, they should have worn their bullet-proof underpantalons.
At this point, the British muskets opened fire. DBN has the uber-British rule, where all British are treated as elites for shooting. So they always shoot at +5 to my +4. This was a game winner for them, my formations were pushed back on their way in, arrived piecemeal, and even elite grenadiers died due to musketry before contact. Merde.
Assault columns tripping over dead comrades on their way to the British lines, where they were promptly hoisted onto their pig-stickers and shot in the derriere following the recoil.
So the French broke shortly after making contact. We tried it again a second time, and I did better getting the columns into actual contact. Then we rolled ones and died after recoiling and getting shot again.
This +1 for being British modifier in DBN is pretty devastating. It means the British should never melee unless the odds are overwhelming. +1 shooting is a pretty big advantage (50% better skirmishers, 25% better line troops) and I think historically unjustified. C'est l'arse. I hate games that do this "uber-mensch" kind of modification. The French just as often benefit from it (e.g. Shako) and it still sucks. I'll tell you, England sure as hell could have used that +1 yesterday in the World Cup against the Yanks....
I liked using DBA mechanics to play this game, but I am inclined to go with DBA-Hx next time perhaps.
Next up: I've lost my mind and started a new 28mm English Civil War project.
Mark recently got me into playing HOTT, wow, what a blast I really enjoy creating an army from the ground up- you can add whatever you like as long as it fits under the 24AP allowance, and it has theme. This gave me a perfect excuse to paint up my 1/72 Zvezda Persians. This was great, what an awesome set of models. All those pinheads on TMP who knock 1/72 can boil their arses, these models are beautiful.
The army consists of one element of riders- Scythian or other types of cavalry, used to support my heavy hitting Hero on the army right flanks since they move 500 paces and can keep up.
I paired a Hero in chariot on the right flank. This is the quick strike force, in the first 3 games this pair of elements threatened a stronghold and rolled up the flank of a line of Elven blades. The chariot model is very nice:
In the center, I used one war elephant (behemoth) which gives the line punch: The jumbo is flanked by 2 heavy cavalry (knights) who match the pace and also pursue, so are good elements to support a behemoth. Just don't get stuck behind the elephant.
My general is a Spear element with a second spear in rear support, this makes him +6 versus anything and the rear support element can strip off or turn to face a cheeky aerial in the rear. I like this combo for 4 AP, and the models are superb: And finally, as a Persian you must be able to blacken the sky with arrows. I use 3 Shooters for my left (refused) flank, but these are very important elements in HOTT since they are very effective against aerials and lurkers, especially when they are in forest.
Today, we beat 2 undead armies and an elven force. We were VERY lucky not to lose to the elves, I rolled high on three critical shots that each could have won the game for Mark.
I suppose that confirms the result of the poll. Doesn't matter what you do if you can roll 6s.