Monday, December 27, 2010

Montrose's undead hunters from the highlands

Tomorrow I go over to Bob's for a playdate with the kids and should be able to squeeze in a couple of games of HOTT (Hordes of the Things for the uninitiated, perhaps the most flexible rules system ever created, definitely a consideration for a desert island ruleset if you were only allowed one). Bob has a skeleton 28mm army, so I am going to face him with my Montrose Scots since they have nothing else to do (until Dave Parker bases up the 100s of Parliamentarians I painted for him). I am imagining that Montrose's army has responded to an upsurge of undead activity in the highlands in 1644 or so. Our army will comprise something like Montrose's force:

The Marquis of Montrose himself with mounted highland entourage (Rider General +4/+4, 2AP)


His right-hand man MacColla "the devastator" (Hero: +5/+5, 4AP)


Border Horse (riders +3/+3, 2AP)


The Irish Brigade of shot (Shooters +3/+4: 2+2AP)


The Strathbogie Regiment of pike and shot (2 shooters +3/+4, 2 spear +4/+4: 2+2+2+2 AP):


Ferocious Highlanders (2 warbands +3/+3, 2+2 AP)


For a total of 24AP:


Now, let's kick some bones!

Reinforcements and new stuff

I managed to get some painting done over the first part of the holidays, finishing off another unit of old school Knights of the Realm. I kept the liveries simple, unlike the higher level knights, but tried to maximize the diversity of colours:


The standard bearer is an old metal Errant Knight who fits in just fine:


The musician is a conversion from Empire knightly orders parts, in this case the horn blower would have to remember to raise his visor before sounding the charge:


These two are my favourite heraldry/colour combinations, the last knight is a lovely lavender (Sir Poof?) that doesn't quite come out under the camera:


This year Santa blew my Christmas allowance mostly at the GW store. My WHFB armies have so far been constructed entirely from older models obtained by barter or very cheaply in lots on Bartertown, so this is an indulgence I rarely allow myself. Santa brought me the new WHFB box set. I plan to do the High Elves for WHFB, and will combine the models in here with some old archers and spearmen I got from Bob, plus the Phoenix Guard box that arrived under the tree. The sticker shock on these guys is just silly (10 plastic models for $49!), but they are simply beautiful. The skaven models in the box set are interesting, I was going to see if I could trade them but I think I will keep them and do a HOTT army of ratmen. the composition and model number are perfect for a cool and diverse HOTT army. Also in here are a Citadel game mat and some blisters of reinforcements to finish off my Bretonnians, including a lord with great weapon (to lead my Questing Knights), a blister of damsels (much needed magic-bint support) and some Pegasus Knights, fluffy but very pretty and fun to play with.


Happy Holidays everyone!

Wednesday, December 22, 2010

Chaos Daemons versus Bretonnians, 1800 points

Last night Scott and I played a very close game of WHFB with our new armies. We managed 1800pts which is a pretty good start. It allowed me to field everything except the lord on hippogriff, who I think does not match up against Daemons very well anyway.

My left wing comprised full lances of 9 Knights of the Realm (KOTR), 8 Questing Knights with Damsel (QK) and 7 Grail Knights with general and standard (GK). Key to the battle was the General and his wargear. Knowing Scott was fielding a kick-ass Skulltaker with S5 flaming attacks, I tooled up with fire-resistance and vows that allow re-rolls against stronger characters. So if I drew him into a duel, he could not hurt me while I could make Daemon kebabs at my leisure.

My right wing comprised 2 regiments of 20 peasant longbow, the trebuchet and a unit of 20 men-at-arms with a paladin on foot to stiffen morale and melee.

Scott moved first. On my left wing he advanced a unit of flesh hounds with Karanak along the board edge. I underestimated this unit and it almost cost me the game. On my left I was more worried about his flying Daemon Prince (followed the hounds then hid behind a tower out of trebuchet sight on the first turn) and unit of flamers (very scary, 6d6 S4 flaming attacks). The flamers advanced quickly towards my knights, perhaps too quickly. In his centre was a big unit of 25 Bloodthirsters with the Skulltaker. They advanced towards my GKs.

On the right, he advanced a unit of 25 horrors which look like lumps of pink chewing gum but churn out offensive spells, and on the right board edge was another unit of flamers that advanced towards my bows and trebuchet.

On the left, I retreated the KOTR and pivoted to face his flesh hounds, hoping to hold them off long enough to win in other quarters. I hit them in the flank with a good missile spell, but they have highly respectable magic resistance (Doh!). They eventually got the charge on my KOTR and ground them to bits and ended the game in a position to sweep across my back edge.

However, my QKs managed to make a charge onto his flamers and pulped them badly. Following this, they were charged frontally by the Daemon Prince who eventually defeated them.

The key to my plan was the GK unit. After hitting his bloodletters with the trebuchet to soften them up (crunch!) I got a charge in. The GKs did a heap of damage, and his Skulltaker was forced to use a nerf sword in a hopeless challenge against my lord. Eventually combat resolution (ranks, plus banners) and my armour/ward saves carried the day and the bloodletters were no more. The GK then turned to face the Daemon Prince. In this encounter, I challenged the Daemon to a duel with one GK every turn to minimize his damage and let combat resolution (ranks + banners + rear) grind him down.

On the right wing, his horrors twice miscast and suffered from bows and trebuchet fire, and were basically whittled away to nothing. The second flamer unit advanced along the right board edge and dueled the other bow unit until I managed a charge with the men at arms. Again, combat resolution (ranks + banner) carried the day and they were snuffed out.

We called the game with his flesh hounds poised to charge my bows and men at arms, but the GK unit was largely intact and would have handled them okay. Call is Bretonnian narrow win.

Grades for performance on my side:
KOTR: "F" they were pulped, might have managed one hit. Lesson learned: Knights must charge, and ideally multiple units in mutual support.
QK: "B" they steamrolled the flamers and held off the Daemon Prince just long enough.
GK: "A" Rock hard, 2 lance attacks each, ability to challenge, basically a unit full of champions.
General: "A" the game, basically. Next time I will need new tricks...
BSB: "A" essential to combat resolution, and CR is how to beat Daemons. Their weakness is their lack of numbers, so they can be beaten even if they kill us 2:1 if we have numbers and support in the right place at the right time.
Bows: "B" they were effective at drawing his fire and causing attrition. Range 30" is really useful.
Trebuchet: "A" I came very close to bagging a major character or two. The high S hits are great against daemons.

Overall: About a B-. I need to make better use of KOTR. The weakness of this army (among others) is the large flanks of the mounted units.

Daemons:
Flesh hounds: "A" they kicked my ass, I underestimated these guys, fast, hard hitting and resilient.
Karanak: "A" he kicked special ass...
Daemon Prince: "B" formidable but on his own is doomed.
Flamers: "F" I was worried about the number of shots these guys can put out, but the S4 flaming attacks are easily saved by knights, badly outranged by bows, and they are easy meat in melee since the units are small and lack ranks & standards.
Bloodletters: "B" these guys can hit hard, must reduce their ranks before charging in. Fortunately their toughness 3 and lack of armour makes them vulnerable to missiles.
Skulltaker: "F" this time, he got trapped. Next time I might not be so lucky....he's a killer.
Horrors "C" never really felt threatened by these guys, only level 2 and their spell ranges are short.

Overall GPA: about a C-plus. But I think this was partly situational, and partly a learning experience for Scott. I won't get away with sneaky tricks next time, maybe...

Saturday, December 18, 2010

Lord on Hippogriff

The lord on hippogriff took about a week, nice model. I now have a pretty balanced force with Grail, Questing and Realm knights, artillery, bows and a few men-at-arms. Plus now, a kick-ass lord on fearsome beast. But we are up against daemons of Chaos next week. So I'll need to dig into the bag for some dirty tricks.





And an obligatory cat-sleeping picture:


next up: I dunno. I've decided to ask Santa for the Island of Blood set since I have enjoyed painting WHFB so much over the last bit.

Sunday, December 12, 2010

Over the weekend I finished a little gem of a model, the 1/72 Zvezda Trebuchet. It is a large sized model, so perfect for 28mm. I converted/co-opted bits including some Zvezda Royal Infantry for crew, and an Empire engineer serving as an advisor in the Bretonnian artillery regiment:


Here is a closer shot of the crew:


And with a couple of kniggots for scale:


I also completed a unit of standard knights of the realm, these are older edition so nice and simple to paint and put together. I got these in a swap from Bob with transfers from Scott (thanks guys!):



Up next: Lord on Hippogriff...should take forever or so...

Wednesday, December 8, 2010

Questing Kniggots

This lot of 8 Bretonnian Questing Knights took almost 2 weeks to finish, probably most detailed minis I have ever completed. They have pretty well scuppered my chances of getting 2,000 minis painted in 2010. I hope they don't suck...



Apparently, it is important to bring furniture on quests...


The standard has lots of detail bits, including scrolls and badges




Next up: maybe some old-school knights of the realm that I picked up in a swap next. They will be a piece of cake after these monsters.

Sunday, December 5, 2010

28mm WOTR DBA army

It's been a very busy week or two at work, plus I have been painting Bretonnian knights in my free time, so not a lot of output recently. I am close to finishing a unit of Questing Knights (holy crap, they carry a lot of gear!) but I also took an interlude to convert some units painted for WAB last year to DBA basing for a game with Bob at the club next week. The models are a combination of Perry plastics (superb!), Foundry knights and Black Tree foot knights, all very nice.


The army includes a general (Kn or Bd):


A choice of Kn, Cv or another Bd, not an easy choice, Cv is useful for mobility and against Bw, better survivability than Kn, but less punch:


3 Bd, these should probably be polearm infantry but I like the foot knights a lot:


And the core of the army are the 6 Bw elements, the ubiquitous longbows:


Finally, there is an Art/Sp option, I have never used artillery so that might be interesting to try, tricky to use effectively, alternately the Sp makes an excellent camp garrision.


I enjoyed putting this together, if I can get some more games of DBA in this scale I might convert over some of my Swiss WAB army too.

Back to Bretonnians....