Thursday, January 21, 2010

LOTR for Impetus and upcoming projects

Been quiet at the workbench for the last few days since I have been planning my next project. This will be the Second Punic War in Italy in 1/72 using Impetus. I have just primed the first batch of Carthaginians and ordered a few missing bits (particularly Spanish and Italian allies) to fill it out. Pics will come as this project develops, I am still considering doing Trebia.

Otherwise, I have been playing with an adaptation of Lord of the Rings for Impetus and I'll post my first draft of unit statistics here. The point costs come directly from the Impetus formulae posted on the forum and my interpretation of unit abilities and weaponry is coming from Peter Jackson & Games Workshop. A few of us at the club have sizable LOTR armies using the War of the Ring bases for that game. Since those rules are quite badly broken (nice ideas, insufficient playtesting) we would like to play with our stuff using another ruleset.

I my first incarnation I have tried to stick to core Impetus principles and introduce minimal new stuff (e.g. no magic).

At this moment I was considering the following:

Basing:
1 unit of 8 WOTR infantry = 1 Impetus base of FP or FL or T foot. The dimensions of a WOTR infantry base are 110mm x 60mm and typical infantry are 120mm x 60mm in Impetus.

We will need to make some kind of bases for scouts/skirmishers, I would think half the depth of a WOTR infantry base (110mm x 30mm) with 4 models.

2 units of 2 WOTR cavalry = 1 Impetus base of CP or CM or CL mounted. The dimensions of a WOTR mounted base are 90mm x 50mm and a cavalry base is 120mm x 80mm in Impetus. Kevin suggested we use 2 bases side by side giving a frontage of 100mm and depth of 90mm for a cavalry unit. I like it.

1 monster on a round base plays as is, it is treated as an elephant E that cannot join a group, but consider that it has 360 facing and allow it to move in a straight line in any direction for each impulse of movement.

Characters:
Treat as either minor (e.g. Legolas, a ringwraith, captains) or major (Aragorn, Saruman, the witchking). Minor characters are just like regular generals, major characters add 1 VBU to the host unit and are +3 generals.

Other Abilities:

Fear causing: causes disorder in enemy on contact, cannot be charged by disordered troops
Flying: Ignore ZOC, units & terrain when moving.

Here are the army lists, the selection of forces and unit types reflects what Kevin, Mark and I have painted. Comments welcome!

Unit Type M VBU I D VP Points Weapons Notes
Rohan








Royal Guard CM 10 6 4 A 3 36 ---
Riders CM 10 5 3 B 3 27 Compositebow C
Outriders CL 12 4 1 B 2 27 Compositebow B
Militia FP 5 4 2 C 2 10 ---
Archers T 6 3 0 C 1 11 Compositebow A
Minor hero




1 5
+2 General
Major hero

add 1

3 15
+3 General










Gondor








Knights CP 8 6 4 B 3 29 --- impetuous
Warriors FP 5 5 2 B 3 19 ---
Rangers FL 8 4 1 A 3 28 Compositebow A
Scouts S 8 3 0 A 1 23 Compositebow B
Bolt thrower Art 5 1 0 B 1 20 ART B
Minor hero




1 5
+2 General
Major hero

add 1

3 15
+3 General










Dwarves








Guard FP 5 6 2 A 3 30 ---
Warriors FP 5 5 2 B 3 19 ---
Archers T 6 3 0 B 2 16 Shortbow A
Rangers FL 8 4 1 A 3 24 javelin
Scouts S 8 3 0 A 1 19 Shortbow B
Bolt thrower Art 5 1 0 B 1 20 ART B
Minor hero




1 10
+2 General
Major hero

add 1

3 30
+3 General










Elves








High elf warriors FL 8 5 2 A 3 26 ---
High elf archers FL 8 4 1 A 3 33 Longbow A
Scouts S 8 3 0 A 1 23 Longbow B
Minor hero




1 10
+2 General
Major hero

add 1

3 30
+3 General










Isengard








Uruk-hai FP 5 5 3 B 3 20 ---
Uruk-hai pike FP 5 5 1 B 3 21 pike
Uruk-hai crossbow T 6 4 1 B 3 24 Crossbow A
Uruk-hai scouts FL 8 4 2 B 3 17 ---
Uruk-hai scouts S 8 3 0 B 1 18 Compositebow B
Orc warband FP 5 4 3 C 2 11 --- impetuous, large units
Orc archers FP 5 3 0 C 1 11 Shortbow A
Warg riders CL 12 4 1 C 2 18 Shortbow B
Orc scouts S 8 2 0 C 1 7 Shortbow B
Minor antihero




1 10
+2 General
Major antihero

add 1

3 30
+3 General










Moria








Giant spiders CL 12 4 2 C 2 16 ---
Goblin warband FL 8 3 2 C 2 10 --- impetuous, large units
Goblin archers T 6 3 0 C 1 11 Shortbow A
Goblin scouts S 8 2 0 C 1 7 Shortbow B
Troll E 8 6 5 B 3 33 javelin Fear
Minor antihero




1 10
+2 General
Major antihero

add 1

3 30
+3 General










Angmar








Army of the Dead FL 8 5 2 A 3 26 --- Fear, flight
Riders of the Dead CL 12 5 3 A 3 31 --- Fear, flight
Orc warband FP 5 4 3 C 2 11 --- impetuous, large units
Orc archers FP 5 3 0 C 1 11 Shortbow A
Orc scouts S 8 2 0 C 1 7 Shortbow B
Gulavhar E 12 7 5 A 3 46 --- Fear, flight
Buhrdur E 8 7 5 A 3 45 javelin Fear
Minor antihero




1 10
+2 General
Major antihero

add 1

3 30
+3 General

2 comments:

  1. Dave,

    I like it! Can't wait to try it out. The new Witch-king figure (mounted on fell beast) is released on February 20th...I'll be getting that and adding it to my undead army!

    Kevin.

    ReplyDelete
  2. I think we would treat that as a flying monster, perhaps stats similar to Gulavhar, with the added general ability? Point out at 56 (ringwraith) or 76 (Witchking)?

    ReplyDelete